While on this tile, you can dodge moves more easily! (Enemies can take advantage of this tile, too, so be careful!)Īny Pokémon standing on this tile will be immune to bad status effects. (Enemies can take advantage of this tile, too, so be careful!)Īny Pokémon standing on this tile will avoid attacks more easily. While standing on this tile, you can use a move two times in a row in one turn! The move's PP will be reduced as if you used it two times. They only appear in dungeons that are unlocked after the main story is completed.Īny Pokémon standing on this tile can use a move two times in one turn. They can give benefits to or put at a disadvantage any Pokémon who stands on them. In Pokémon Mystery Dungeon: Gates to Infinity, there are special tiles that occur behind the locked doors of a detour or all over a dungeon floor due to mysteriosity. However, in Gates to Infinity and later, the carpet tiles would cover the entire room, so that entering or leaving the room would result in entering or leaving the Kecleon Shop respectively. In Red/Blue Rescue Team through to the Adventure Squad games, the carpet would not cover the entire room, but only the center of the room. Dropping an item on carpet and leaving will make the item belong to the Shop. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several Kecleon to appear and attack the party. There are even some tiles in the games that are unused, but can only be created and used through hacking, such as the Exit tile.Ĭarpet denotes the area of a Kecleon Shop. They can either denote something important, cause special effects to moves or items, take the player to the next floor or can even be a floor tile that can cause negative or positive effects to the teammates. Room tiles are completely different from terrain tiles, as these tiles are always located within a room on the dungeon floor and can only be placed or appear within a room. Gates to Infinity dungeons contain pits with lava these count as air tiles and as such will not burn Pokémon, unlike the hot floor which functions like lava tiles in previous games. Lava tiles can only be traversed safely by Fire-type Pokémon, Rhydon T D S and later, Rhyperior, and Groudon any other Pokémon will be inflicted with a burn if they end their turn over lava. However, these can be traversed only by flying Pokémon water-walking Pokémon only have the benefit of walking on shallow pools of water, such as those in Scalchop Beach. In Gates to Infinity, certain dungeons such as Forest of Shadows contain pits with water. Sometimes, an entire dungeon or floor is filled with such walls.īurned Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned. Walls can be turned into regular floor tiles if they are within the blast radius of Self-Destruct, Explosion, Hyper Beam SMD, Blast Traps, or Big Blast Traps, by using Rock Smash R B T D S B S L SMD, by Pokémon with the IQ skills Super Mobile or Absolute Mover, by using a One-Room Orb, by the standard attack of a Mega Evolved Pokémon or of a Pokémon holding a Looplet with the Tunnel emera, or by using a Tunnel Wand.Ĭertain walls, such as those on the edges of a dungeon or around a Key Chamber, are impassable and indestructible. Most dungeons in Gates to Infinity do not use the hunger feature, however, so in those locations, the player loses HP instead of belly points. Traveling through a wall generally costs the player 5 points of Belly. In Super Mystery Dungeon, however, only air tiles prevent the use of Dig and Dive. In most games, the move Dig can only be used on regular terrain, not any of the special types of terrain above, and the move Dive can only be used on water tiles (including regular tiles in water dungeons). These types of tiles are part of the dungeon's environment and structure. Pokémon Brilliant Diamond and Shining Pearl.
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